Spring challenge patio set made for @dreamteamsims The chairs have one slot designed to accept chair cushions made specifically to match. Two Fiesta glasses are included.
Thank you, @habsims, for the challenge. I enjoyed contributing!
Download link is ++here++ (Sim File Share) or ++here++ (Mega). Thank you to dreamteamsims for sharing.
End of Summer 2017 - I finally finished this, after summer was over. So instead of Summertime Veranda (original name), here is my end of summer offering.
We have a glass dining table, a director dining chair, a potted shrub, a table runner and two larger veranda plants.
You may download the entire set in one compressed file or download individual files here. (SimsFileShare). I hope you are all looking forward to TS4 Pets. I know I am!
Have been so busy working with this kind fellow that I have had little time for anything else. But, I’m still here and have TS4 WIP I hope to finish eventually!
Hm, interesting question, Anon. I’m not sure how to answer it without coming across as defensive. I don’t think there’s an age limit to playing the Sims, or any video game, really. I know a ton of Simmers who are my age or older (I’d hazard a guess that half the community consists of “older” Simmers). :) We enjoy the game because it makes us laugh, or it’s therapeutic, or a creative outlet. Should we stop because we’ve reached some magical grown-up age? Should I stop watching cartoons, too? I’m not being snarky here, I’m really curious. At what age do you think people should stop playing the Sims, and why?
This has been sitting forever on my hard drive. With a few more pieces to complete I think there will be a nice bedroom set using Jazz Age designs and colors.
I’m really happy to let everyone know about Sims 4 Studio Forum’s latest collaboration set. This set features many new meshes including a bed frame, night table, bedding, blanket, swag, mirror, plants, and Tiffany lamps, plus walls and floors. All items come in many coordinating colors with textures designed to suit the style of Sims 4. The set was made by Mathcope, SrslySims, Bakie, and OM. See more pictures and download it HERE.
Also, the site’s Creator Studio downloads section has just gotten even better with the introduction of creator tag clouds. Now, when you’re browsing your favorite creator’s page you can click a handy tag right under their banner to find all the items of that type that they’ve posted:
The feature is brand new, so not all creators have had time to add a tag cloud yet, but it makes it so easy to browse and download just what you’re looking for. I hope you’ll stop in and give the new feature a whirl.
If you’re a custom content creator, we invite you to open your own Creator Studio at Studio forums. It’s a great place to share your content with a friendly and supportive Sims 4 community. Read more about opening a Creator Studio HERE.
Hey there! Congratulations for 350 follower :) I've downloaded your followers gift and it's so cute! May I do recolors of your blankets from the 350 follower gift (souk set)? Thanks in advance.
Recolors are always welcome! May I have copies, too? Or, just post them on your simblr, which is also OK. If you need a .psd file I can send it to you when I return home. Glad you like them!
Hello! OMG. Thank you for the fashion career mod! You were exactly who I needed! :D I also want to make career mods but the only tutorial I find is a dated one. Of course, I can't ask for an extensive tutorial but I'm curious if you still used that tutorial, if you did, which parts were different? Or if you could just give me some pointers, I'd be really happy. :D
Hey there! Thanks for the kind words! :) I know a lot of people are curious about the same thing, so I’m going to answer this publicly- hope you don’t mind! :)
I didn’t follow that tutorial at all, except for the part about creating the script file (that was mostly correct, but I had to do some things on my own to make it work). I’ve actually thought about what could’ve been wrong with her tutorial. The main thing that differed in my process is that I didn’t use the Mod Constructor program she does; instead, I just used Sims 4 Studio. Mod Constructor may or may not be outdated, so that could be why the mod was broken.
If you already know about XML files or doing other mods, a custom career isn’t too hard to do- just very time consuming, and can become complicated depending on what all you add to it (the fashion career became VERY COMPLICATED- never doing anything like that again, LOL).
Here is a very brief mini-tutorial on how to get started (please note that I’m writing this assuming you already know how to use Sims4Studio, and how to create XML files and make your own instance IDs, etc):
The first step is to open up Sims4Studio. Go to Tools>Create Empty Package and name the package file. Once that opens up, go to Tools > Extract Tuning. When you’re in that box, you need to type in the name of the career you want to clone. The business career is the one I used and is a good one to start with because it has chance cards and everything attached. So type in “career_adult_business” and select “Add to Current Package.” Leave the Extract Tuning box open- you’ll need it again.
After that, you’ll need to go through and edit all the instances which link to the business career and make them for your own career. You do this by copying the instance number or name, and then extracting the file to your package. For example, the first thing you’ll see in the business career is “CareerSuperInteraction: si_Career_Business.” So copy that, paste it into the Extract Tuning box, and then add that file to your .package.
Then go through and change all the things in there and so on. Replace the Strings (the text shown in game) with your own text (which you do by creating a String table in S4S and then use the hash generator to create a unique hexadecimal FNV32 hash to link your text with). You can edit XML files directly using Sims4Studio, but the easiest way editing them is to use a program like Notepad ++, copy the XML file there, edit it from there, then paste them back into S4S when you’re done.
Make sure you create your own instance ID for all the files, again using the Hash Generator (for custom careers, make sure you use FNV32 Decimal, HIGH BIT) and replace the EA ones with your own.
If there’s data files associated with the XML file, they’ll automatically be extracted as well- make sure all the data inside matches with your XML file (usually it’ll be stuff like the instance ID for aspirations, or the hash name for strings) and that the data file has the same instance ID as your XML file.
You’ll have to know how to do Python scripts for custom careers (at the very least so that your Sims can take paid time off work). There’s tutorials for Python over at ModTheSims in their modding forum.
Sorry if that doesn’t make a lot of sense, but it’s the simplest way I can describe it. Writing a mini-tutorial just reinforces how hard it would be to write a full-fledged one and that’s why I’ve decided not to, lol.
Anyway, I hope that makes sense and gets you started. Careers are not for beginners, so I wouldn’t recommend doing them unless you’ve already dabbled in creating mods from scratch before. If you are familiar with XML tuning for the Sims, if you’ve created your own buffs or traits or something similar, you’ll probably do well, otherwise, try with something easier and smaller first (keep in mind that even a bare-bones custom career would use between 50-60 XML and .data files. Just to give you an idea of the fashion career: it took nearly 300 xml files to make, LOL…no wonder I’m exhausted from doing it), then work your way up :)
I totally forgot I posted/wrote this! A mini-tutorial for custom careers. Maybe I’ll expand on it one day, but it should get you all started! Gonna sticky this somewhere for future reference :)